![]() Its reserves are slightly below the Terran Mara's, but equal to or better than anything else. The Ares has exceptional primary energy recharge, greater than any other craft including the Terran Mara. The AI doesn't seem to know how to use this fighter properly, so you're probably better off loading it with a configuration adjusted for the AI-use high-power primaries, shorter-range secondaries, and be ready to order coordinated attacks. If anything survives, it's probably badly damaged and can be finished off quickly with primaries. Even against fighters on Hard or higher difficulty, it is very possible to take out 80% of fighters and 90% of bombers (except for the Nephilim and Seraphim, which will require more than just two Trebs to kill). Load up secondaries with only the GTM Trebuchet and be ready to take on some AI enemies. Try loading the Ares with a low-power primary on the first bank (I prefer the GTW Subach HL-7) and a high-power primary on the second bank (I prefer the Kayser). They'll survive longer than almost any other fighter in that situation, and longer than most bombers, since they aren't quite so vulnerable to enemy fighters. Set them up with Maxim guns and Kaysers, and give them lots of Tornados, then point them at cruisers and corvettes. Though I'm not overly fond of the Ares for my own use, it is a brilliant ship to give a CPU-controlled wing. In most respects, however, the Ares is actually more a light bomber than a fighter. This fighter is essentially tailor-made for the final missions of the main FS2 Campaign, where large numbers of bomber waves predominate, as these missions are more or less written for the player to respond to nearly everything with massed GTM Trebuchet fire and finish off the crippled survivors with GTW UD-8 Kaysers. ![]() The Ares is compatible with a wide range of weapons, including the most destructive GTW Maxim and GTW UD-8 Kayser. The Ares needs fighter escorts otherwise they are easily destroyed by more agile opponents. Being a heavy attack fighter, it is vulnerable against faster-moving fighters. In fact, this fighter is tough enough to survive a glancing hit from the main beam of a Fenris at lower difficulties. It can be armed with more missiles and is much tougher than the GTF Hercules Mark II. This fighter is ideal for those who need firepower instead of maneuverability and speed. Never try to dogfight it is an exercise in futility. Standard usage of an Ares defensively is to load up with GTM Trebuchets, park next to what you're defending, and blow people away with paired hits at maximum range. It also makes a decent bomber substitute against heavily-defended convoys of transports and cruisers. The Ares is for those times when you just want to sit back and lob missiles at people. $POF File: Ares.pof Textures: Ares, TerranCockpit1b, GoldGlass-trans, Ares-debris, newdamage Model and textures by: Axem $POF File: bonus2t-02.pof Textures: bonus2t-02, GoldGlass, Tercoc01 $POF File: bonus2t-02.pof Textures: hercbone( /b/c), thruster01 MX-64, EMP Adv., Harpoon, Tempest, Hornet, Tornado, Trebuchet, Infyrno Subach HL-7, Akheton SDG, Prometheus R, Prometheus S, Morning Star, UD-8 Kayser, Lamprey, Circe, Maxim While Athena was more like a strategist and relied to precise calculations, Ares preferred more straightforward methods of warfare. Ares's half-sister is Athena, who is also considered to be a war deity. In Greek mythology, Ares is the god of war, slaughter, and bloodlust. This greater punch and protection come at a cost, however, as the Ares handles like a potato. Two primary weapon banks have been added, for greater firepower than the Herc II. Depleted uranium shielding has been added atop critical subsystems, making the Ares harder to incapacitate. ![]() The power plant has been completely replaced with the newer, more powerful Nankam NA-27f model. The GTF Ares class of fighters is a radical upgrade of the Hercules II fighter. ![]()
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